Pre-ICO is ongoing
Investors count:
ETH: 0 / 100000
I have read and accept the terms & condition
Current Rate: 1 ETH = 6000 LC
Contract address:
0x9A134Ce4BBd8c7b3A262774Fafd60B7f7ce3655B
Check contract address on https://etherscan.io
Min contribution: 0.01 ETH
Gas limit: 120'000
Make sure to keep your private keys for the address used to send ether to the contract safe and secure, this will be the address that will hold your LC tokens. Please do not send ether to Lordmancer crowdfunding contract from wallets hosted by exchanges, make sure you always use your private key.
About Lordmancer II
Lordmancer II is a mobile free-to-play massively multiplayer online RPG that allows players to mine cryptocurrency and spend it both inside and outside of the game. The game is already in open beta testing on Android.
Real-time player-versus-player interaction
Vast, constantly expanding game world
Game economy based on open market and trading between players
Clash of clans for territory, capturing castles and resource mines.
Usage of Token
We endeavor to create a safe space for trading, and foster the in- and extra-game economy by using a cryptocurrency token, named Lord Coin (LC), as a payment medium for player-to-player trades and thus facilitating the sale of unique or rare game content. LC tokens can enter the game economy only after being purchased at a cryptocurrency exchange. They can later be taken out of the game and sold. The developer will provide safe spaces in which even players unfamiliar with cryptocurrency markets can purchase and trade LCs for traditional currencies.
Token turnover
Players will be able to trade on an open game market using LordCoins (LC) as a payment method. When a LC transaction occurs, the game takes a commission of 20%. Of that, 50% is burned and the other half moves the Game Funds Ethereum wallet. Game Funds tokens are used by the game developer to support operations: server costs, player support, marketing activities, etc.

Burning of a fraction of LCs with every in-game transaction provides:
  • Constant demand for LCs on the open market
  • Bullish price pressure on remaining LCs
Player-to-player trading
ICO Structure
Pre ICO will begin on August 21, 2017.
The price of one LC token will be fixed in ETH on the first day of Pre ICO so that one LC will cost $0,05
Maximum of 2 000 000 LCs will be sold during Pre ICO.

The main ICO round will begin on October 23, 2017.
The price for one LC will be set to $0,1 - $0,125 depending on the date of purchase.
Press
Kotaku
When black markets develop on the sidelines of most MMORPG, most developers would panic. But with today's rise of cryptocurrencies like Bitcoin, a growing group of game-makers are embracing some gamers' tendency to turn in-game currency into real-world money.
App2Top
Российский гейм-дизайнер Антон Телицын рассказал о плане поднять в мобильном MMO-проекте Lordmancer II рынок криптовалюты Lord Coin, которую можно добывать в игре и преобразовывать в реальные деньги.
CriticalHits
As produtoras de jogos tentam impedir que itens dos seus games sejam comprados com dinheiro de verdade, e diversas tentativas de barragem nesse sentido já foram feitas. MMORPG Lordmancer 2 decidiu apostar nas trocas de itens por dinheiro entre os jogadores, mas com uma própria cripto-moeda do jogo.
Management team
Ilya Mikov
co-founder
A serial entrepreneur, Ilya started his first business in 2003 and exited in 2008 after raising venture capital from a diverse group of business angels. Over 18 years as an active entrepreneur in software and telecom, he has founded and co-founded multiple cash-positive businesses. The idea of a multiplayer Java game came to Ilya as early as in 2006, before market had seen anything similar – this idea came to fruition as Lordmancer I, the predecessor of Lordmancer II.

LinkedIn profile
Anton Telitsyn
co-founder, CEO
A software developer for 8 years, Anton graduated with an MBA in Management. A trusted and respected leader, Anton has a strong technical and management background paired with profound knowledge of the technologies behind consumer software development. Anton is a serial tech team leader in a number of startups together with Ilya.

LinkedIn profile
Development team
Petr Klepcin
team lead
12 years of experience in software development. Server and client programmer.
LinkedIn
Andrey Zobov
lead designer
Graphic designer with 15 years of experience across multiple projects15 years of experience in graphic design.

LinkedIn
Alex Onuchin
game designer
Passionate game and graphic designer, Lordmancer II is his third project
Anton Semakin
lead 2D artist
Game artist with 18 years of experience across multiple projects
Maxim Skrupski
senior developer
Unity framework jedi, client- and server-side developer.
Ildar Fasckhetdinov
client side
Recent alumni of a local CS University dept, winner of a few scientific competitions.
Eugene Kostarev
server developer
Eugene is the mainstay of Lordmancer II's server development and network protocols.
Marsel Atnyashev
developer
Profound knowledge of React.js, Scala, Go,
Google Closure, Postgres, Sphinx.
Development Roadmap
FAQ
Question:
Can you guarantee that Lordmancer II will be finished and launched?
Answer:
Absolutely. The game is almost ready, with its beta version released and available in Google Play. Lordmancer II was selected to Global Top Round game accelerator in August 2016 and received $40K of seed investment. It clearly shows that we are capable of finishing this project.
Question:
Why is it dubbed "II"? Was there a "first" Lordmancer?
Answer:
Yes. Back in 2008 the team launched Lordmancer I. It was one of the first online RPG games made for Java feature phones! It was a free-to-play game with the same main mechanics: real-time PvP, expandable game world, open market, clan wars. It was a tremendous challenge to put so much into rather primitive devices.
And the most exiting fact is that Lordmancer I is still up and running! Check it out: lordmancer.com
Question:
When will the croudfunding campaing begin?
Answer:
The Pre ICO round starts August 21th, 2017 at 6am GMT.
Don't miss it out!
Question:
How can I participate in your ICO?
Answer:
Tokens will be distributed to crowdfunding campaign backers. Use an Ethereum client of your choice (Geth, Parity, Mist) or Myetherwallet to send ether to a crowdfunding contract address that will be announced on the day when campaign starts.

Make sure to keep your private keys for the address used to send ether to the contract safe and secure, this will be the address that will hold your LC tokens. Please do not send ether to Lordmancer crowdfunding contract from wallets hosted by exchanges, make sure you always use your private key.
Question:
Can US citizens participate in the token sale?
Answer:
Unfortunately, no. The sale is not open to US citizens. Crowdsale participants must digitally sign a statement that they are not a US citizen. Our token LC will be tradeable after the sale. US citizens will be able to buy them on the secondary market.
Question:
Why I can't see my LC tokens in my wallet?
Answer:
To see your LC balance in MyEtherWallet and Mist you should manually add it to your wallet.
Question:
When LC token will be listed on exchanges and on which ones?
Answer:
LC will be available on secondary market after the crowdfunding campaign is over. We can't yet announce which exchanges will trade LCs. While the token sale is still open it wouldn't make sense to trade tokens anyway, since LC will be available to everyone from the crowdfunding contract directly and exchange rate to ether is the same for everyone.
Question:
What happens if all of LC tokens will be burnt someday?
Answer:
Indeed, as 10% of tokens are burnt in each transaction, the amount of tokens will be constantly decreasing. LC token has 18 decimals and it can be splitted. We have calculated that the game will have enough amount of currency for more than 5 years of its lifetime. When the total number of LC tokens will decrease dramatically, we will issue a new token and offer everyone to exchange remaining LCs for that new token.
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